﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
/// <summary>
/// 法术牌数据
/// </summary>
[CreateAssetMenu(fileName = "SpellCardSO", menuName = "CardGame/SpellCardSO")]
public class SpellCardSO : CardSO
{
    public SkillSO skill;
    
    /// <summary>
    /// 获取卡牌描述
    /// </summary>
    /// <returns></returns>
    public override string GetDescription()
    {
        return skill.Description;
    }
}

